At 10 years old, play changes in form but not in substance. They demand to be heard, chosen, and taken into account. Their way of playing becomes more like creating, researching, designing, or debating. They no longer seek entertainment as much aslearn, improve, imagine and share with intention.
That's why this collection offers games and materials that reflect this evolution: models, large puzzles, role-playing games, science kits, art and design projects, complex board games, clocks and accessories, crafts using real-life techniques, and books that provoke thought and emotion.
Gifts that validate their perspective, their style, their favorite subjects. Because growing up is also knowing what you like… and knowing that they can give it to you.
Cucutoys · At 10, giving is recognizing what they are… and what they are building.