Reseña del juego de mesa Código secreto 13+4 con tablero circular, fichas de colores y dados naranjas

Game Thursday: Secret Code 13 + 4

The secret mission "Amon Ra" begins today. The team, made up of four clever secret service agents, will enter the museum and, using mathematical calculations, decipher the codes to obtain the loot. Whether using addition, subtraction, multiplication, and/or division, the numbers rolled on the dice must be combined so that the results correspond to the numbers in each code. Who will be the first to advance past the laser barriers to capture the mask of Amon Ra? Today we'll look at a fun math board game, where you'll not only try to win the game, but also practice mental calculations and basic math operations. The instructions include three variations, but you can try any you want. There are so many ways to vary the game! 8 to 99 years old 2 to 4 players 15 minutes
Rating: (1-5)
Sociability ***** Luck ***
Cooperation * Suspense *****
Speed *** Calculation *****
Memory **** Visual dexterity *
Enhances social and mathematical skills.
Preparations:
Lay out the game board on the table and place the four wooden figures on the museum entrance stairs. Place the six dice on one side and place all the number tiles in the empty squares representing the alarm lasers. You can place them in any order, face up or face down, randomly.
How do you play?
The objective of the game is to reach the treasure room. To do this, the first player rolls all 6 dice. Let's say they have to overcome the alarm with the code "5," and they have rolled a 4, a 2, a 1, a 6, a 2, and a 9. If the player chooses correctly, they will add the 4 die and the 1 die, remove them from the board, and try to overcome the next alarm with the remaining 4 dice. They can also add the 4 and 6 and subtract the 1, but that would leave them with 3 dice instead of 4, which decreases the chances on the next roll. Strategy is important to winning! Once you reach the crocodile and mummy area, you'll need to choose the best path, because the next alarm may be easier on one side than the other! If you have run out of dice, or cannot perform any operation that matches the alarm code, pass the turn to the next player.
When does the game end?
Whoever reaches the treasure room first wins! You can also make other variants:
  1. With each alarm deactivated, the tile is turned over, to make it more difficult for the rest of the team.
  2. Not only do you have to get to the treasure, but you also have to escape the museum! This way, you'll extend the game and make it more enjoyable.
  3. Another option: When you reach the treasure, turn the tiles over to make your escape different.
Did you enjoy this math game? It's available for purchase here .
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